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Terraria armor penetration vs dmg vs crit chance
Terraria armor penetration vs dmg vs crit chance





terraria armor penetration vs dmg vs crit chance
  1. Terraria armor penetration vs dmg vs crit chance mod#
  2. Terraria armor penetration vs dmg vs crit chance full#

This is a compensation to not working agro mechanic which doesn't really do any noticeable effect in the original mod - so instead it helps you to dodge.

terraria armor penetration vs dmg vs crit chance

Terraria armor penetration vs dmg vs crit chance full#

* Upon receiving a damage while in full stealth you dodge it and become revealed. * Receiving damage from any enemy contact or projectile reveals you from full stealth. This motivates you to play without weapon spam in a rogue-ish way and enables you to use stealth strikes while fighting bosses. * Stealth regeneration doesn't depend on whether you are walking or standing so you are free to move as fast as you want and still able to do stealth strikes. Multiplier *= config.StealthStrikeMultiplier Return isStealthStrike ? multiplier * 0.4f : (multiplier * 0.7f) Įlse if (weapon.type = ModContent.ItemType())Įlse if (weapon.type = ModContent.ItemType() || weapon.type = ModContent.ItemType())Įlse if (weapon.type = ModContent.ItemType() & isStealthStrike)Įlse if (weapon.type = ModContent.ItemType() & !isStealthStrike) If (ModContent.GetInstance().RebalanceWeapons) Public static double? GetRogueWeaponDamageModifier(bool isStealthStrike, Item weapon)ĭouble multiplier = config.GlobalMultiplier * Cheat: slow motion key, locks on 30 fps.

terraria armor penetration vs dmg vs crit chance

* Reduce grinding: all treasure bags drop, legendary, defiled and rare drop chances are upped to 50%. * Prints total damage dealed to dummies - usable to measure stealth strike damage. * SuperDummy has defence and DR set according to a world progression. * Full Rage on respawn with Heart of Darkness in inventory or equipment slot (even vanity). You can install/uninstall this mod in your existing playthrough. * Crit calculation uses crit chance at the time when projectile is launched, before stealth consumption.Įach feature can be enabled or disabled. * Rogue weapons damage rebalance, fixed too OP and too weak weapons. This is a compensation to not working agro mechanic which doesn't really do any noticeable effect in the original mod. * Stealth dodge: in full stealth you are invulnerable to first projectile or enemy contact (also works immediately after stealth strike). Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. It's original stealth mechanic is useless because standing still while fighting a boss is a death. This mod focuses on improving rogue class experience in Calamity mod.







Terraria armor penetration vs dmg vs crit chance